The Mirror tool also allows you to mirror the current selection about the center of the current coordinate system. You can create a clone with the mirror dialog at the same time. If you mirror a hierarchical linkage, you have the option to mirror the IK limits.
Mirroring an object
The Mirror dialog uses the current reference coordinate system, as reflected in its name. For example, if Reference Coordinate System is set to Local, the dialog is named Mirror: Local Coordinates. There is one exception: If Reference Coordinate System is set to View, Mirror uses Screen coordinates.
As you adjust the various settings in the Mirror dialog, you see the results in the viewports.
To mirror an object:
3ds Max opens the Mirror dialog.
The active viewport changes to show the effect of each parameter as you set it. When you click OK, 3ds Max creates the choice of mirror that you see previewed.
To make a clone using mirror:
3ds Max opens the Mirror dialog.
You can combine the Mirror and Array tools by using them in succession. An entire array can be mirrored, or you can set up mirrored objects before creating an array.
When you use Mirror with Auto Key turned on, you see the transition occur as the mirrored object moves into place. For example, a cylinder mirrored to the other side of an axis appears to flatten and reshape itself. The object is, in fact, scaled from 100% to 0% to –100%. This effect is not visible unless the mirror operation is animated.
The Mirror modifier provides a parametric method of mirroring an object or sub-object selection within the modifier stack. You can apply the Mirror modifier to any type of geometry. You can animate the mirror effect by animating the modifier’s gizmo. You can also apply the Mirror modifier by using the Geometry option with the Mirror tool.
The title bar of the dialog shows the coordinate system currently in use.
In the following illustration, the car is first mirrored, cloned, and offset in the World coordinate system with the Transform option (top-left) and the Geometry option (top-right). The bottom half of the illustration depicts the same process using the Local coordinate system.
The mirror axis choices are X, Y, Z, XY, XZ, and YZ. Choose one to specify the direction of mirroring. These are equivalent to the option buttons on the Axis Constraints toolbar.
Specifies the distance of the mirrored object's pivot point from the original object's pivot point.
Determines the type of copy made by the Mirror function.
If you animate the mirror operation, mirroring generates a Scale key. If you set Offset to a value other than 0.0, mirroring also generates Position keys.
Causes the IK constraints to be mirrored (along with the geometry) when you mirror the geometry about a single axis. Turn this off if you don't want the IK constraints to be affected by the mirror command.
The end effectors used by the IK are not affected by the Mirror command. To successfully mirror an IK hierarchy, first delete the end effectors: Go to the Motion panel IK Controller Parameters rollout End Effectors group and, under Position, click the Delete button. After the mirror operation, create the new end effector using the tools on the same panel.