Snap Override lets you supersede all the currently selected snap types and temporarily use only one, or none, of the snap types currently selected on the Grid And Snap Settings dialog. For example, you might be creating a spline while snapping to grid points, but then need to snap one of its vertices to the midpoint of an object.
To use Snap Override (keyboard shortcut method):
The Grid And Snap Settings dialog "Override OFF" label changes to display the first available override snap type, chosen from the active snap types. If the Snaps toolbar is open, and the override snap type is available on the toolbar, the override snap type is visible there as well.
3ds Max cycles through all the active snap types for the override type.
The benefit of this method is that it's fast and easy; you don't have to use the quad menu. But if you want to override with a snap type that isn't active, it's necessary to use the standard override method, which is described in the next procedure.
To use Snap Override (standard method):
If the Grid And Snap Settings dialog is open to the Snaps panel, the "Override OFF" label changes to display the active snap override type. When you complete the mouse action, "Override OFF" is again displayed in the dialog, and the previously active snap types are active again.
To use Snap Override during a drag operation:
In addition to the available snap types, the snap quad menu contains these items:
Lets you set the following options:
Lets you set the following options:
Let you choose a snap type for one-time use. This applies to the next snap only.
Turns off all snap types for the next mouse action. (This item is unavailable if the Snap Toggle is off.)
Displays the last snap override type you chose from the NURBS or Standard submenu, letting you easily reuse that type.
Lets you set six of the most common snap types on an ongoing basis. These remain in effect until you turn them off; it's the same as setting them on the Grid And Snap Settings dialog.