Standard Snaps

Standard snaps let you snap to mesh and shape objects, as well as to the active grid.

Note: The layout of the Grid And Snap Settings dialog is generated at runtime. Because of this, it might appear slightly different than the illustration shown here.

Non-grid snap types, when active, take priority over Grid Points and Grid Lines snaps: if the mouse is equally near a grid point and some other snap type, it will choose the other snap type.

Note: The button images shown below are from the Snaps toolbar.
Grid Points

Snaps to grid intersections. This snap type is on by default.

Grid Lines

Snaps to any point on a grid line.

Pivot

Snaps to pivot points of objects.

Bounding Box

Snaps to one of the eight corners of an object's bounding box.

Perpendicular

Snaps to the perpendicular point on a spline, relative to the previous point.

Tangent

Snaps to a tangent point on a spline, relative to the previous point.

Vertex

Snaps to vertices of mesh objects or objects that can be converted to editable meshes. Snaps to segments on splines.

Endpoint

Snaps to the end points of edges on meshes or spline vertices.

Edge/Segment

Snaps anywhere along edges (visible or invisible) or spline segments.

Midpoint

Snaps to the middle of edges on meshes and spline segments.

Face
Snaps anywhere on the surface of a face. Back faces are culled, so they have no effect.
Center Face

Snaps to the center of triangular faces.