This dialog appears when you click System Unit Setup in the Units Setup dialog.
Because of the nature of digital floating-point calculations, distances that are extremely large or extremely small can cause round-off error. Symptoms of round-off error include trouble navigating (zooming and panning become too fast or too slow), unwanted viewport clipping, and unexpected flipping of normals. Here are some general guidelines to avoid these problems:
Round-off error increases at large distances from the origin.
To change the system unit:
The system unit is immediately reset. This setting remains in effect until you change it.
These controls provide a system unit calculator to help you determine the unit scale for your project. The resolution of measurement diminishes as the distance to the origin of space increases, so you need to consider space granularity when you choose a scale for your project. If you're modeling an island, for example, this calculator can help you determine the smallest object you should model on the island. In other words, don't use a unit scale of millimeters if you plan on modeling an island that's many miles across.
When you use the slider or the text field to enter a distance from the origin, the Resulting Accuracy changes to show what the round-off error will be at that distance.
These controls don't change the unit settings in 3ds Max. They don't reflect the extents of the current scene, either.
The slider covers distances from 0 to the maximum distance that's accurate to one system unit.
For example, if units are in feet and decimal inches in Customize menu Units Setup, and you type (1', 1 foot) in the Accuracy field, a value of 22369620'0.0" is displayed in the Distance From Origin field. If you move an object that's one foot across, at this distance away from the origin of space, a round-off error will occur, and the shape of the object will be compromised.