Resetting Transforms on Linked Objects

You can move, rotate, or scale linked objects in 3ds Max. These transformations remain intact even after the linked file has been reloaded. But you can choose to eliminate the transforms on an object-by-object basis using the Reset Position function, available on the Modifier panel.

Note: Reset Position is available only for linked files. It is not available when you Import a file, or after you have bound a linked file.

The Reset Position button is available for every linked object and component. Clicking Reset Position resets all transformations that have been applied to the object or component in 3ds Max, so that the component resumes the location, rotation, and scale it held in the linked geometry when it was last reloaded.

Warning: Transforms applied to AutoCAD Block components are applied to all instances of that component in all other linked Block insertions in the 3ds Max scene. Resetting the transformation of any instance will reset all of them.

To reset the transforms applied to a linked object:

  1. Select a linked object in your scene.
  2. On the Command panel, click the Modify tab to display the Modify panel.

    The name of the linked object appears at the top of the Modify panel, and the modifiers that have been added to the object (if any) are shown on the modifier stack.

  3. If a modifier is highlighted, click at the bottom of the stack to highlight the linked geometry. (The name of the geometry can vary, depending on the linked file. It might be Editable Mesh, Linked Geometry, VIZBlock, or Block/Style Parent.)

    A Linked Geometry rollout appears on the Modify panel.

  4. Click the Reset Position button.

    The linked object reverts back to its original location (when the drawing was last reloaded), rotation, and scale in the linked scene.

Note: When Reset Position is applied to a linked object that has been animated (in other words, has transform keys for different frames) only the transform for frame 0 is reset.