The following tables list 3ds Max lights and how the plug-in treats them on export to FBX and reimport to 3ds Max:
Standard Lights
In 3ds Max |
When imported back into 3ds Max: |
Omni |
Omni |
Free Directional |
Free Directional |
Target Directional |
Free Directional |
Free Spot |
Free Spot |
Target Spot |
Target Spot |
Skylight |
Omni |
mr Area Spot |
Target Spot |
mr Area Omni |
Omni |
Note: In non-Revit to 3ds Max workflows, the 3ds Max FBX plug-in does not support Skylights (and their targets). Instead the plug-in converts them to null objects. The plug-in also converts mr Lights to Standard lights (for example, an mr Area Omni Light becomes a standard omni light) and Photometric lights become Standard lights (where they lose any Photometric-specific values).
Photometric Lights
In 3ds Max |
When imported back into 3ds Max: |
Target light |
Omni. The target is exported as a null. |
Free light |
Omni light |
mr Sky portal |
Omni light |