Light Support

The following tables list 3ds Max lights and how the plug-in treats them on export to FBX and reimport to 3ds Max:

Standard Lights

In 3ds Max When imported back into 3ds Max:
Omni Omni
Free Directional Free Directional
Target Directional Free Directional
Free Spot Free Spot
Target Spot Target Spot
Skylight Omni
mr Area Spot Target Spot
mr Area Omni Omni
Note: In non-Revit to 3ds Max workflows, the 3ds Max FBX plug-in does not support Skylights (and their targets). Instead the plug-in converts them to null objects. The plug-in also converts mr Lights to Standard lights (for example, an mr Area Omni Light becomes a standard omni light) and Photometric lights become Standard lights (where they lose any Photometric-specific values).

Photometric Lights

In 3ds Max When imported back into 3ds Max:
Target light Omni. The target is exported as a null.
Free light Omni light
mr Sky portal Omni light