Bitmaps, Procedural, and Map Channels

The 3ds Max FBX plug-in processes any type of image map in almost any standard material channel. Anything that you map in the Diffuse, Specular and other channels translate to FBX, as long as they are not procedural maps.

The FBX plug-in can transfer bitmap image and Composite Layer maps. However, the FBX plug-in ignores files created with procedural mapping systems like Dent or Smoke as it does not currently support these mapping types.

Map Channel Support
Ambient Supported
Diffuse Supported
Specular color Supported
Specular level Supported
Glossiness Supported
Self-Illumination Supported
Opacity Supported
Bump Supported
Reflection Supported
Displacement Supported
Note: The FBX Plug-in ignores any maps applied to unsupported channels on export.