Joining Body Objects

Join Bodies provides the ability to combine separate objects into a single Body Object, with welding and Boolean options. The options on this rollout determine how the objects are joined.

  1. Select the objects to convert. These should be Body Objects, or objects that can convert readily to Body Object format, including the following primitives: Box, Cone, Cylinder, Sphere, and Torus. Also good candidates for conversion are most NURBS objects.
    Note: You can also use standard mesh objects and non-convertible primitives such as the Teapot, but this results in each mesh face becoming a flat face. This might suffice for simpler shapes but can be slow for complex objects comprising 10,000 or more polygonal faces.
  2. On the Create panel, choose Body Objects from the drop-down list, and then, on the Object Type rollout, click Join Bodies.

    This converts the objects to Body Object format and opens several related rollouts. The rollouts specific to Join Bodies objects are Conversion Parameters and Operator Parameters.

  3. Optionally, change the Operation choice on the Conversion Parameters rollout. These choices are explained in the Interface section, following.

    Alternatively, you can change the Operation setting later on the Modify panel.

  4. If you want to be able to use the Editable Body Object and Object Parameters settings, click the Body Object button. Be aware, however, that this makes the Conversion Parameters rollout unavailable.