Activate this option to import animation found in the scene.
Expand this option to access advanced animation options and features.
Expand extra options to view additional options for import.
Displays the current animation take in the FBX file.
If no animation take exists in the file, the field shows a “No animation” message.
If several animation takes exist in the file, the currently selected take is displayed in the field.
You can change the selected take of animation by choosing another take from the menu. The plug-in lists all available takes of animation contained in the file.
Activate this option when you want to update the application Timeline by the animation range in the incoming FBX file. The term “Animation range” refers to the first and last keys of animation contained in the file.
Bake animation layers lets you bake (or Plot) animation layers contained in the incoming file.
If your incoming file contains animation layers, make sure that this option is activated so that the plug-in considers all animation curves. This process bakes all layers to the base layer and makes them compatible with 3ds Max Curve editor. This option is Active by default.
If you disable this option, the plug-in imports only the Base (or first) layer of animation and ignores all additional layers.
If there are no additional animation layers in the file, you can leave this option active with no effect.
Activate this option to convert optical markers contained in the file into dummy objects on import.
If you disable this option, the import process ignores this data.
Optical markers normally come from motion capture data, as a cloud of animated points or markers. The plug-in does not import the animation as the data type is incompatible. However, the plug-in converts optical data into a cloud of static dummy objects in 3ds Max.
Activate this option to import FBX-exported Point Cache data during the FBX import process.
The plug-in generates three files when you export Point Cache files using FBX:
The plug-in stores XML and MC files in a subfolder named after the FBX file and has the suffix FPC (_fpc).
For example, if you export a scene containing a cube named Box01 to the FBX file myTest.fbx, you create the following files:
Activate the Deformations option to access the Skin and Morph deformation options.
Option | Description |
---|---|
Morphs | Activate this option to import all geometry Morphs contained in the incoming file. |
Skins | Activate this option to import all skin deformations contained in the incoming file. |
Expand Bone creation to customize the creation of 3ds Max bones.
Use the Bone creation option to choose if you want to create “real” 3ds Max bones or dummy objects that behave the same way that 3ds Max bones do. This way you get better visual results.
You can also use this option to create bone objects that are a specific size. The plug-in only uses these values on rare occasions when the plug-in does not compute bone size automatically.
Setting | Description |
---|---|
Lock width and height | Locks the values entered in the Width and Height field. (This setting is active only if you enter the same value in the Bone Width and Height fields.) |
Convert as Dummy OR Leave as Bones | Select Convert as Dummy to convert joints or bones into Dummy objects on import. They resemble bones but do not have the limitations of a “real” 3ds Max bone. Select Leave as Bones to convert joints or bones into “real” or true 3ds Max Bones. |
Width | The size of the bone width. (This setting only affects how the bone looks and does not affect how it behaves.) |
Height | The size of the bone height. (This setting only affects how the bone looks and does not affect how it behaves.) |
Taper | The percentage of the Width or Height (or thickness) applied to the end or the tip of the bone. |