Body Cutter gives you many options to slice and dice one set of Body Objects with another, in much the same way that you can perform advanced Boolean operations on standard objects with ProCutter. For example, you can use it to break apart objects for an explosion or shattering.
- Select an object to use as a cutter. This must be a Body Object or a supported primitive: Box, Cylinder, Cone, Sphere, or Torus. Position it so it intersects another object where you want to subtract the cutter volume.
Note: If you select multiple objects before using Body Cutter, only the first object selected is affected.
- On the Create panel Body Tools section Object Type rollout, click the Body Cutter button.
The object is converted to a Body Cutter object.
- On the Body Cutter Parameters rollout, click Pick Cutters and pick any additional cutters.
- On the Body Cutter Parameters rollout, click Pick Stocks and pick stock objects: objects to be affected by the cutters. Right-click to exit.
Note: When you pick the first stock object, by default the cutters disappear. To see them, turn on Cutting Options
Cutter Outside Stocks.
- Define the parts of the originals you wish to keep: Stock Outside Cutters, Stock Inside Cutters, Cutters Outside Stock, or any combination of those choices.
The options are explained in the Interface section, following.
- Extract to a Body Object and use the Explode option with 360 degrees to get separate objects to manipulate or animate.
A few things to keep in mind:
- Cutters cut both stock objects and other cutters.
- Stock objects do not cut other stock objects but can cut cutters.
- Surface Cutters (non-closed solids) need to go completely through the stock they are cutting.