Following is a list of 3ds Max modifiers supported by the Body Object format.
You can apply and adjust any of these modifiers and then export the Body Object as regular solid geometry while maintaining full compatibility with the SAT file format. All other modifiers automatically convert Body Objects to mesh format.
Tip: Because Body Objects are defined procedurally, deformation of large, complex objects can be time consuming. You might achieve faster results by first applying a Mesh Select modifier to the Body Object and deforming that. Also, for more-accurate viewport feedback, on the Modify panel set the Body Object’s Viewport Display Settings rollout
Max Edge Len. % value to
2.0 or
3.0. When you have the desired results, turn off or delete the Mesh Select modifier before exporting the SAT file.
- SurfDeform (WSM)
- Bend
- Displace
- All FFD Modifiers: FFD 2x2x2/3x3x3/4x4x4/Box/Cyl
Note: In the modifier’s FFD Parameters rollout
Deform group, always choose All Vertices because some vertices might be outside the FFD volume.
- Melt
- Noise
- PatchDeform
- PathDeform
- Ripple
- Skew
- Spherify
- Squeeze
- Stretch
- SurfDeform
- Taper
- Twist
- Wave
- XForm
- All UVW mapping modifiers