Splat is a 3D map that generates a fractal surface pattern that is useful as a Diffuse Color map for creating a pattern similar to spattered paint.
Splat map used for the patterns in ice cream
The relative dimensions of the paint spatters. Use this to make the spatters match your geometry. Default=40.
The number of times the fractal function is evaluated. The higher the number, the more detailed the spatters, but the longer the calculation time. Default=4.
Determines how much of Color #1 is mixed with Color #2. At 0, only Color #1 is displayed; at 1, only Color #2 is displayed. Default=0.2.
Exchanges the two color components.
The background color.
The color of the paint spatters.
To change a color, click one of the swatches and use the Color Selector that opens.
Click to assign a map to replace one of the color components. Toggle each map with its checkbox (when off, the Splat map reverts to the associated color component).