The Noise map creates random perturbation of a surface based on the interaction of two colors or materials.
Noise map used for the edges of the street
To change a component color:
To use a map for a component:
Alternatively, use the Slate Material Editor to wire a map to the Color 1 or Color 2 component.
To swap the two component colors:
To adjust mapping coordinates:
Regular, Fractal, Turbulence
Sets the scale of the noise function, in 3ds Max units. Default=25.0.
When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0 to 1. This creates a smaller discontinuity (technically, 1st order instead of 0 order) at the threshold transition and produces less potential aliasing.
Determines how much fractal energy is used for the Fractal and Turbulence noise functions. You can set the exact amount of turbulence you want, and also animate the number of fractal levels. Default=3.0.
Controls the speed of the animation of the noise function. Use this option to animate the noise function. Default=0.0.
Switches the position of the two colors or maps.
Display the Color Selector so you can choose one or the other of the two principal noise colors. Intermediate color values are generated from the two colors you select.
Select the bitmaps or procedural maps to appear in one or the other noise color.
Turn on the checkboxes to make the maps active.