Smoke is a 3D map that generates amorphous, fractal-based turbulent patterns. It's primarily designed for animated Opacity maps to simulate the effects of smoke in a beam of light, or other cloudy, flowing effects.
Smoke map used to create clouds in the sky
Changes the scale of the smoke "clumps." Default=40.
Sets the number of times the fractal function is applied. The higher the value, the more detail within the smoke, but the longer the calculation time. Default=5.
Shifts the turbulence within the smoke pattern. Animate this parameter to animate the movement of the smoke. Default=0.0.
Makes color #2, representing the smoke, sharper and more wispy. As this value increases, the smoke "tendrils" become smaller within the pattern. Default=1.5.
Exchanges the colors.
Represents the smokeless portion of the effect.
Represents the smoke.
Because this map is usually used as an opacity map, you can adjust the luminance of the color values to alter the contrast of the smoke effect.