XRef Merge Dialog

The XRef Merge dialog lets you choose which objects to add as XRef objects to the scene. This behaves similarly to the Merge command.

The Merge dialog lets you load and save influences with or without their dependents. In many cases, objects should be referenced with their influences, but the display only makes you aware of the relationships, it does not force you to externally reference them.

When you select an item in the list window and click Influences, the object’s influences are selected in the list window. When you select an item in the list window and Display Influences is on, the object’s influences are shown in blue in the list window. When you select an item in the list window and Select Influences is on, the object’s influences are also selected in the list window.

Note: In the extremely rare case that the loaded file contains some corrupted data, 3ds Max will display a dialog stating that objects/nodes with corrupted data are selected but won't be merged. Other objects from the file can still be merged.

Controls on this dialog are similar to those on the Selection Floater.

[XRef Merge Objects list]
Objects are listed according to the current Sort and List Types selections.
Influences

When you select an object in the list window and then click the Influences button, the selected object's influences are highlighted as well.

All, None, and Invert
These buttons alter the pattern of selection in the list window.
Display Influences
When this is on and you select an item in the list window, all of its influences are shown in blue. If you want to highlight these influences, click Influences.
Select Influences
When this is on and you select an item in the list window, all of its influences are highlighted as well.
Rescale Objects to System Unit Scale
When on, XRef'd objects are rescaled, if need be, to match the units of the local scene. Default=on.