If you are using Vault as your asset management system, you will need to log in into the Vault the first time you access it, otherwise you will not be able to check files in and out.
To start and log in into the Vault from 3ds Max:
Authentication | The type of authentication. Default=Vault Account |
User Name | The name for the vault account. Default= Administrator |
Password | The password associated with the vault account. Default=<left blank> |
Server | The name of the computer on which the vault server is installed. Use “localhost” if the server is installed on the same machine as the client. See your system administrator if this does not work. |
Vault | The name of a vault database located on the specified server. The default is “Vault”. Click the browse button to select from a list of available databases on the server. Default=Vault |
Click OK when you have entered values in all fields.
To set up a local working folder when using the Vault:
When you are working with files in Autodesk Vault you need to have a working folder set up. The working folder houses your files while you are working on them (between checking files out of the vault and checking them back in to the Vault). The working folder can be a folder on your local machine or a folder on the network. Typically a system administrator will set up the working folder on the network.
To coordinate local files with Vault files:
For optimal coordination between your files and those in the Vault, you need to maintain a one-to-one correspondence between the folder structure in the database and the structure in your working folder and its subdirectories.
Create a local folder structure for Vault files and then use Options to map the top of the local structure to the top of the Vault structure (that is, to Vault($)).
Now, when you open a file from the Vault, the folder structure in which the file resides in the Vault is replicated in your local folder, if necessary. Likewise, when you add a file to the Vault, the local structure is replicated in the Vault, if necessary. For example, if you open a character mesh from Vault($)\max_files\characters\ and the file uses a bitmap stored inVault($)\max_files\characters\face_maps\, the character mesh is stored locally in My_Vault\max_files\characters\ and the map file is stored locally in My_Vault\max_files\characters\face_maps\.