This panel allows the simple box geometry initially applied to each imported vehicle to be substituted with a full vehicle mesh.
The panel uses the standard vehicle library from Civil View as the source for vehicle meshes, and operates in a similar way to the Civil View Object Placement Style Editor.
The panel supports:
The combination of support for random vehicle body types and vehicle body colors makes it easy to realistically show heavy traffic in an animation, even when only a limited vehicle library is available for use.
You can select a vehicle object to receive surface tracking in one of two ways:
Use the drop-down list to select the type to substitute, then click Select.
Lets you choose random or individual Civil View vehicle types to apply to selected entries in the vehicle object list.
Use this panel to decide which vehicle meshes from the standard Civil View Vehicle Library to assign to the current selection of vehicles from the main vehicle object list. To assign vehicle library definitions to selected vehicle objects, either:
3ds Max viewports don't show the substitution until you click the Assign button.
3ds Max viewports don't show the substitution until you click the Assign button.
For instructions on how to customize the Civil View vehicle object libraries, see Civil View Object Library Overview.
You can turn off this option to reduce the performance overhead when you work with large traffic datasets. Depending on the location of cameras in your scene, it's possible that rotating wheels might not be visible from your chosen viewpoint in the scene.
Wheel rotation works only for vehicles in the Object Library that have been prepared to meet specific requirements. For more details, see Vehicle Library.