Select a mesh or poly object, go to a sub-object level, and on the Edit Geometry rollout, click Create.
- Do one of the following:
- Vertex level Click anywhere in space to add free-floating (isolated) vertices to the object.
The new vertices are placed on the active construction plane unless object snapping is on. For example, with face snapping on, you can create vertices on object faces.
Note: The new vertices do not change the object's appearance. Typically, after adding vertices you use them to build faces.
- Edge level Click a vertex on an existing polygon, then click a second, non-adjacent vertex on the same polygon.
A rubber-band line extends from the vertex to the mouse cursor.
- Object, Face, Polygon, and Element levels Click three or more times in succession anywhere, including on existing vertices, to define the shape of a new polygon. To finish, right-click. You can then start creating another new polygon.
While creating a polygon at the Polygon or Element level, you can delete the most recently added vertex by pressing Backspace. You can do this repeatedly to remove added vertices in reverse order of placement.
Tip: For best results, click vertices in counterclockwise order. If you use clockwise order, the new polygon will face away from you.
- To exit Create mode, right-click the viewport or click the Create button again.