Draw polygon shapes on the grid or a surface.
Drag to set the polygon outline on the grid or an object surface. After drawing a polygon, optionally use Solve Surface to create a workable mesh from the shape.
While Draw Polygon is active, the following keyboard alternatives are available:
Draw lines that form a grid of quads. As you draw eligible quads, Topology fills them in with polygons, creating a mesh from the grid. Right-click to exit the tool and finish the new mesh.
Left: Starting to draw the grid
Center: Completing the grid, with polygons created
Right: The result of using Topology (after right-clicking to exit)
If Auto Weld (see following) is on, the software automatically attaches the created mesh to the selected object and welds border vertices that are close together. This way you can continue adding to the surface of the selected object.
When Auto Weld is off, drawing with Topology always creates a new object.
The Minimum Distance value determines the resolution of the lines. If the value is too small some faces might be missed in the polygon creation. The default value, 10.0, with the unit type set to pixels should work well in most cases.
While the Topology tool is active, the following keyboard alternatives are available:
When on, automatically attaches the mesh that you create with Topology to the selected object and welds border vertices that are close together.
When off, drawing with Topology always creates a new object.
Draw splines on a surface or grid. You can then make these splines renderable or use them in a lofting operation to create quick details.
Set the Draw On option, click Splines, and then drag to draw the splines on the desired base. All splines are combined into a single, separate object.
While Splines is active, the following keyboard alternatives are available:
Paint strips of polygons that curve to follow the mouse direction.
The Strips tool lets you quickly lay out the topology foundation for a mesh object.
While Strips is active, the following keyboard alternatives are available:
Alternatively, press Alt before drawing and then drag between two open edges to connect them with a new polygon.
Drag to paint a surface onto an object or the grid.
The following options are available:
When on, drawing with the Surface tool (see preceding) creates quadrilateral polygons. When off, Surface creates triangular polygons.
Paint multi-segmented extrusions from polygons with optional tapering to form "branches.”
The extrusions are aligned to the screen. The Branch Taper value (see following) determines the difference in size between the first and the last polygon in the branch, while Minimum Distance lets you set the distance between segments in the extrusion.
Activate the tool and then drag from polygons on the selected object to draw branches.
While Branches is active, the following keyboard alternatives are available: