Lets you construct a swept object's parent shape that includes multiple splines.
Use this dialog to manually construct a multi-spline parent shape or to select a parent shape from a small portion of an existing parent shape.
For example, a suitable parent shape object for a bridge deck would contain two splines: one for the path of the left carriageway edge, and one spline for the right carriageway edge. You can use this dialog to construct these shapes that contain multiple splines.
You can also use this dialog to select a short portion of an existing shape object to receive swept object geometry.
While Add is active, you can press the H key to open a Select By Name dialog, which lets you pick the new spline by name.
The convention for picking multiple shapes is to pick the leftmost shape first, then work in sequence to the right.
When you add the first source shape, the Start and End Station spinners are activated and two Dynamic Marker objects appear in viewports, indicating the selected start and end position on this shape.
When off, portions of source shapes are selected using normals projected from the first shape object in the Source Shape list. When on, you can specify independent stations for each shape in the list. Default=off.
Turning on Use Independent Chainages is useful if you need to construct asymmetrical bridge decks: Use this setting in conjunction with the swept object Skew parameter.
Sets the position of the Start Dynamic Marker object, which allows a short portion of the first source shape in the list to be included in the new parent shape object.
When Use Independent Chainages is off, the value shown in this spinner refers to chainage on the first shape in the Source Shapes List. This shape is known as the Main Source Shape.
This method is effective in conjunction with the 3ds Max snap tools.
Sets the position of the End Dynamic Marker object, which allows a short portion of the first source shape in the list to be included in the new parent shape object.
When Use Independent Stations is off, the value shown in this spinner refers to chainage on the first shape in the Source Shapes List. This shape is known as the Main Source Shape.
This method is effective in conjunction with the 3ds Max snap tools.