The Twist modifier produces a twirling effect (like wringing out a wet rag) in an object's geometry. You can control the angle of the twist on any of three axes, and set a bias that compresses the twist effect relative to the pivot point. You can also limit the twist to a section of the geometry.
Left: Original model
Middle: A moderate twist
Right: An extreme twist
To twist an object:
You can switch between axes at any time, but only one axis setting is carried with the modifier.
The object twists to this amount beginning at the lower limit (by default, the location of the modifier's center).
A positive value compresses the twist at the end away from the pivot point, a negative value toward the pivot point.
To limit the twist:
The twist offset is applied between these limits. The surrounding geometry, while unaffected by the twist itself, is moved to keep the object intact.
The limit settings remain on either side of the center as you move it. This lets you relocate the twist area to another part of the object.
You can transform and animate the gizmo like any other object at this sub-object level, altering the effect of the Twist modifier. Translating the gizmo translates its center an equal distance. Rotating and scaling the gizmo takes place with respect to its center.
You can translate and animate the center at this sub-object level, altering the Twist gizmo's shape, and thus the shape of the twisted object.
For more information on the stack display, see Modifier Stack.
Determines the amount of twist around the vertical axis. Default=0.0.
Causes the twist rotation to bunch up at either end of the object. When the parameter is negative, the object twists closer to the gizmo center. When the value is positive, the object twists more away from the gizmo center. When the parameter is 0, the twisting is uniform. Range=100 to -100. Default=0.0.
Specify the axis along which the twist will occur. This is the local axis of the Twist gizmo. Default=Z.
Applies the twist effect only to vertices that lie between the lower and upper limits. The two spinners represent distance along the gizmo's Z axis (Z=0 is at the gizmo's center). When they are equal, it is the same as disabling the twist effect.
Applies limit constraints to the Twist modifier.
Sets the upper limit for the twist effect. Default=0.
Sets the lower limit for the twist effect. Default=0.