To animate an Edit Poly operation on a sub-object selection:
If you change the selection, the existing animation is applied to the new selection, and lost from the previous one. If you change the operation, any changes from the previous animation are frozen (that is, “baked” into the model) at the current frame, and only new keyframes are recorded in the current Edit Poly modifier.
To animate different sub-object selections using different operations, use multiple applications of the Edit Poly modifier.
To apply an Edit Poly operation to an animated sub-object selection:
This procedure demonstrates procedural animation with Edit Poly: the ability to change the location of application on an object during an animation using an existing, animated sub-object selection.
The animated selection appears on the Edit Poly object.
Now, when you play the animation, the Edit Poly effect moves along with the animation of the sub-object selection.
If you decide to animate a different function procedurally, first click Edit Poly Mode rollout Cancel.
Example: To apply an Edit Poly operation procedurally to an animated model:
Edit Poly lets you layer an animated sub-object operation on top of an existing animation. Try this brief example:
The extrusion animation plays “on top” of the existing animation. This isn't possible with the Edit Mesh modifier.