The Mesh Select modifier lets you pass a sub-object selection up the stack to subsequent modifiers. It provides a superset of the selection functions available in the Edit Mesh modifier. You can select vertices, edges, faces, polygons or elements, and you can change the selection from sub-object level to object level.
Note the following:
For more information on the stack display, see Modifier Stack.
When you apply a Mesh Select modifier, there are no animation controllers assigned to the sub-object selection. This means that the selection has no way to "carry" the transform information needed for animation.
To animate a sub-object selection using Mesh Select, apply either an XForm or Linked XForm modifier to the selection. These modifiers provide the necessary controllers for animating the effects of transforms. In a sense, they give "whole-object status" to the sub-object selection.
Animates transforms directly on a sub-object selection. Creates a gizmo and center for the sub-object selection. You can animate both, with the center acting as a pivot point for the selection.
Lets you choose another object to control the animation. The sub-object selection is linked to the "control object." When you transform the control object, the sub-object selection follows accordingly.
To use the Mesh Select modifier:
Normally, if you apply a modifier such as Twist to an editable-mesh object and then return to the Editable Mesh stack entry, you cannot see the effect of the modifier on the object's geometry. But if you turn on Show End Result, you can see the final object as a white mesh, and the original editable mesh as an orange mesh.
Provides buttons for turning different sub-object modes on and off, working with named selections and handles, display settings, and information about selected entities.
The icons at the top of the Selection rollout let you specify the method of sub-object selection.
Clicking a button here is the same as selecting a sub-object level in the modifier stack. Click the button again to turn it off and return to the object selection level.
Selects a vertex beneath the cursor; region selection selects vertices within the region.
Selects a face or polygon edge beneath the cursor; region selection selects multiple edges within the region.
Selects a triangular face beneath the cursor; region selection selects multiple triangular faces within the region.
Selects all coplanar faces (defined by the value in the Planar Threshold spinner) beneath the cursor. Usually, a polygon is the area you see within the visible wire edges. Region selection selects multiple polygons within the region.
Selects all contiguous faces in an object. Region selection selects the same.
Selects any sub-objects at the current level that use a vertex you click. Applies to all sub-object levels except Vertex. Also works with Region Select.
Selects only those sub-objects whose normals make them visible in the viewport. When turned off (the default), selection includes all sub-objects, regardless of the direction of their normals.
When turned off (the default), and you click a face, the selection won't go beyond the visible edges no matter what the setting of the Planar Thresh spinner. When turned on, face selection ignores the visible edges, using the Planar Thresh setting as a guide. Enabled when the Polygon face selection method is chosen.
Generally, if you want to select a "facet" (a coplanar collection of faces), you set the Planar Threshold to 1.0. On the other hand, if you're trying to select a curved surface, increase the value depending on the amount of curvature.
Specifies the threshold value that determines which faces are coplanar for Polygon face selection.
Applies selections from one sub-object level to another.
Selects faces based on the last vertex selection. Selects all faces shared by any selected vertex. The selection is added to the current selection. Available only when Vertex is not the current sub-object level.
Selects vertices based on the last face/polygon/element selection. This selection is added to the current selection. Available only when Face/Polygon/Element is not the current sub-object level.
Selects faces based on the last edge selection. Selects those faces that contain the edge. Available only when Edge is not the current sub-object level.
Selects faces based on their material ID.
Set the spinner to the ID number you want to select, and then click the Select button. Press Ctrl while clicking to add to the current selection, or press Alt to remove from the current selection.
These functions are primarily for copying named selection sets of sub-objects between similar objects, and between comparable modifiers and editable objects. For example, you can apply a Mesh Select modifier to a sphere, create a named selection set of edges, and then copy the selection to a different sphere that's been converted to an editable mesh object. You can even copy the selection set to a different type of object, because the selection is identified by the entities' ID numbers.
The standard procedure is to create a selection set, name it, and then use Copy to duplicate it into the copy buffer. Next, select a different object and/or modifier, go to the same sub-object level as you were in when you copied the set, and click Paste.
Places a named selection into the copy buffer.
Pastes a named selection from the copy buffer.
Selects all edges with only one face. In most objects, this will show you where missing faces exist. Available only at the Edge sub-object level.
These controls let you set a gradual falloff of influence between selected and unselected vertices. See Soft Selection Rollout (Edit/Editable Mesh).