MapScaler maintains the scale of a map applied to an object. This lets you resize the object without altering the scale of the map. Typically, you might use this to maintain the size of a map regardless of how the geometry is scaled.
MapScaler sets the scale of a map on an object.
This differs from the MapScaler (OSM) modifier, which maintains the scale of the map with respect to the object size when scaled with a Select And Scale tool. See the latter's definition for other differences between the two versions.
Represents the size of one repetition of the texture pattern. Size is measured in current system units. Repetitions occur across the object in the U and V directions. Default=1.0.
Specify horizontal and vertical offsets respectively. Available only when Wrap Texture is off.
When on, Map Scaler attempts to wrap the texture evenly around the object. This option requires more computing, but usually produces the most satisfactory results. Default=on.
When turned on, textures are wrapped around corners when they share the same smoothing groups. Curved walls will map smoothly while sharp corners get a new texture origin. This switch is only available when the Wrap Textures switch is turned on. Default=off.
Specifies the map channel. Default=1.
If you choose this option and then rotate the object, the mapping is not fixed to the object.
With this option, the mapping remains fixed to the object.