A few pointers to help improve the quality and speed of your Quicksilver renderings.
- If an object appears black in a Quicksilver rendering, then either the material applied to the object is unsupported, or it is too complex to compile. Replace the material with one that the Quicksilver renderer can support (or try using a different renderer).
Performance Considerations
- Noise maps require a lot of computation and can slow performance or even cause the renderer to run out of memory.
- The more objects with reflective surfaces, the more time the scene will take to render.