Using Particle Flow Advanced Data Manipulation lets you establish an additional level of control with the Particle Skinner modifier. By exploiting data channels created in Data operators, you can control the visibility of points in the base object and use the control particles to modify mapping channels in the base object.
After setting up the Boolean channel and enabling Visibility Data Channel, click the None button and then use the Select Data Channel dialog to designate the channel.
To add a data channel as a mapping channel, first pick a data channel of type Real or Vector by clicking the None button under Use Data Channel check box. Next, choose the mapping channel where this data channel is to go: Map Channel (also set the channel number) or Vertex Color Channel. And last, click the Add button.
To remove a data channel, highlight the channel in the list and click Remove.
To adjust a data channel, choose the channel type (as when adding a data channel), click the channel in the list, and then click the Edit button.