3ds Max 2023 includes MAXtoA 5.1.0 which introduces new features, bug fixes, performance optimizations, and production improvements.
Image courtesy of Lee Griggs
MAXtoA 5.1.0 includes:
- The Triplanar shader which now supports the use of different textures for each axis. The shader now has even more power and versatility as users can apply textures to each projection direction without need for a UV map. A new parameter called
flip_on_opposite_direction can also be used to control the behavior of the shader on faces facing the corresponding negative axis.
- The new and improved NVIDIA Optix 7 denoiser on GPU which allows for consistent denoising results across AOVs. This makes it possible to composite and assemble AOVs back together without any artifacts.
- Multiple optimizations and enhancements improving the experience when interactively rendering a scene. For example, interactive GPU rendering now performs better when handling heavier scenes through the implementation of a fixed minimum frame rate.
- Increased Arnold stability, especially when using multiple render sessions.
For complete details, see the
MAXtoA 5.1.0 Release Notes.
Also now available for download,
MAXtoA 5.2.0 for Arnold 7.1.1.0 which can be
accessed here
and includes the new Viewport Volume Display. This feature allows volumetric objects to appear directly in the viewport while building and working on scenes.
For complete details, see the
MAXtoA 5.2.0 Release Notes