With a large model, screen updates caused by moving the camera are faster if you decrease Motion Precision in the [Preferences > Performance Optionstopicid=GUID-11C91BA2-CD0E-4ECA-9F58-5FE081A03C85) window.
Place the cursor in the perspective window and click a mouse button to make the window active.
In the Tool Palette, choose View > Local Move Camera > Azimuth/Elevation or click its icon.
As the cursor moves, the view rotates about the center of interest (initially the origin).
Yaw/Pitch can be used only in a Perspective window. It does not apply to orthographic windows. Yaw/Pitch is always relative to the current position.
Release the mouse button when the desired angle is reached.
The view rotates about the center of interest, which is the viewpoint of the perspective camera. To set the camera’s viewpoint select WindowDisplay > Toggles > Cameras to display the perspective window camera. When you can see the camera, the viewpoint can be picked using Pick > Component
, and then positioned by selecting Transform > Move
.
To identify a particular point as the center of interest, move the camera’s view icon so that the target end is at that point of interest. Subsequent manipulation of the camera with Azimuth/Elevation now keeps that point in the center of the view.
To revolve the camera, type the azimuth and elevation angles at the system prompt:
To rotate the camera, type the yaw and pitch angles at the system prompt. Type the angles separated by a space or comma, and press .
You can use the four arrow cursor keys (,
,
, and
) to rotate the viewpoint incrementally. The amount moved depends on the Arrow key step size set in the Input section of Preferences > General Preferences
. The default is one pixel.