Wire import options

Programmers can access wire files via the Alias OpenModel library.

From within Alias you can open an older wire version. Rename older wire files to keep the older file format version and begin working in the latest version of Alias. Supported entities include surfaces, curves, and polygon sets.

Keep Windows

Imports windows.

Keep Cameras

Imports cameras.

Keep Lights

Imports lights.

Keep Shaders

Imports shaders.

Replace Shaders by Name

When importing shaders (Keep Shaders turned on), you can choose to replace the incoming shaders with shaders in the currently set User Library location. Replace Shader by Name only works with shaders that have the same name.

This option is not visible if Keep Shaders is turned off.

Note:

By default, when you import objects, any incoming shaders having the same names as an existing shader get renamed by appending a # suffix to its name. This avoids name clashes between shaders. You can instead merge incoming shaders with existing shaders that have the same base-name by turning on Ignore # suffixes and merge.

For more information, see the Replace shaders by name topic in the Alias Rendering guide.

Keep Animation

Imports animation. Determines whether to retrieve animations or only models. The default is ON.

When selected, both models and animation are retrieved. A window that contains an animated camera is retrieved with the model.

When not selected, only models are retrieved.

Keep Background

Imports backgrounds contained in a wire file.

Keep Construction Options

Prompts you to Accept the construction options contained in the wire file.

Keep Render Globals

Imports the render globals set for the wire file into the system, overriding the current settings.

To set render globals, use Render > Globals.

Keep Layers

Imports the layers you set in the wire file.

Keep Variants

Imports variants.