Problem: Shadows produced from shadow casting have jagged shadow boundaries.
Shadow map resolution is low.
Do one of the following:
Problem: Shadows from light fog may appear incorrect for very thin objects, or Light fog shadows shift over an animation.
See Fog samples in Render > Multi-lister
.
Increase the Fog samples for the spot light.
Problem: Soft shadows produced by raytracing are noisy.
Do one of the following:
See Use Shadow Map in Render > Multi-lister
.
For spot lights, toggle Use Shadow MapON so that the raycast shadows are used.
See Shadow Samples in Render > Multi-lister
.
Increase Shadow Samples.
Problem: A dark moire pattern on a surface when raycasting, or Incorrect shadows on a surface when raycasting.
The renderer incorrectly believes that a surface is behind its shadow map.
Do one of the following:
Set Min Depth (in the Self Shadow Correction parameters) to a small positive number (in Alias grid units), for example 0.01, for shadow casting spot lights. This temporarily moves the surface (by the Min Depth value) when the renderer is calculating shadows. If Min Depth is too small, the surface will still be behind the shadow map. If Min Depth is too large, other surfaces that should be in the shadow may be moved in front of the shadow map. Perform a test render, and adjust Min Depth until shadows appear correct.
See Min Depth in Render > Create Lights > Spot
.
Instead of using Min Depth (as above), use Blend Offset. This variable scales the amount it moves each point on the surface based on the shadow map samples.
See Blend Offset in Render > Create Lights > Spot
.
Problem: Incorrect shadows for moving objects with motion blur.
Shadows are not motion blurred. The renderer calculates an object’s shadow map when the camera shutter is at midpoint. When the object moves, it may move behind its own shadow map.
Do one of the following:
See Shadows in Render > Editors > Render Stats
.