Use this procedure to specify the hatching for display components of a space style. Space hatching is displayed only in display representations that represent a Plan view.
The following hatch components are available for spaces:
- Base hatch: the hatch component for the base boundary of a space.
- Net hatch: the hatch component for the net boundary of a space.
- Usable hatch: the hatch component for the usable boundary of a space.
- Gross hatch: the hatch component for the gross boundary of a space.
- Cut Plane hatch: the hatch for the object cut plane. This cut plane is different from the calculation cut planes you can set for 3D freeform spaces.
- Calculation Cut Plane Hatch (1 and 2): If you define calculation cut planes for a 3D freeform space, you can add a hatch to the calculation cut plane boundary.
- Click .
- Expand Architectural Objects Space Styles.
- Select the space style that you want to change.
- Click the Display Properties tab.
- Select the display representation where you want the changes to appear, and click Style Override.
The display representation in bold is the current display representation.
- Click the Hatching tab.
- Select a display component, and click the setting for Pattern.
- Select the hatching for the display component:
If you want |
Then… |
a hatching pattern that is available in the software |
select Predefined for Type, and then select a pattern. |
a custom pattern |
select Custom for Type, and then enter the name of the custom pattern. If necessary, click Browse, and navigate to the folder where the custom pattern file is located. |
single hatching |
select User-defined for Type, and clear Double Hatch. |
double hatching |
select User-defined for Type, and select Double Hatch. |
solid fill |
select Solid Fill for Type. |
- Click OK.
- Click Scale/Spacing, and enter a value that determines how the selected pattern is repeated.
- Click Angle, and enter the angle for the selected pattern.
- Click Orientation, and specify how the hatching is oriented:
If you want to… |
Then… |
orient the hatching to the object, regardless of the object rotation |
select Object. |
orient the hatching to the World Coordinate System |
select Global. |
- Click OK.