To Assign Materials to a Door and Window Assembly Style

When you assign a material to a door/window assembly component, the component uses the display properties of the material instead of the style display properties.

You can assign a material to any physical component of the door/window assembly. Custom components and components that are only symbolic graphics do not use materials for their display properties. For example, the frame, mullion, and infill are physical components of a door/window assembly. The cell marker is a symbolic component.

Note: If a material assignment does not determine the display properties of a door/window assembly component, you can change the display properties of the door/window assembly style.
  1. Click Manage tab Style & Display panel Style Manager .
  2. Expand Architectural Objects Door/Window Assembly Styles.
    Note: Alternatively, select a door/window assembly in the drawing, and click Door/Window Assembly tab General panel Edit Style drop-down Door/Window Assembly Styles.
  3. Select the style you want to edit.
  4. Click the Display Properties tab.
  5. Select the display representation where you want the changes to appear, and select Style Override.
  6. If necessary, click .
  7. Click the Layer/Color/Linetype tab.
  8. Select By Material for any component to which you want to assign a material, and click OK.

    If the setting for By Material is not available, the display of this component cannot be determined by a material.

  9. Click the Materials tab.
  10. Select the component you want to change, select the value for Material Definition, and select a different material definition.

    You can select any material definition in the current drawing, or click to create a new material definition and assign it to a component.

    Important: Although you can edit a material definition from this dialog box, any changes you make to the material definition apply to all objects that are assigned the material.
  11. Click OK.