About Attributes and Attribute Values (DCL)

Attributes are used to control the appearance and placement of a tile definition in a DCL file.

Within the curly braces of a tile definition, you specify attributes and assign them values using the following form:

attribute=value;

An equal sign ( = ) separates the attribute from the value, and a semicolon ( ; ) ends the assignment statement.

For example, the key attribute defines the name by which a program can refer to a tile, and the label attribute defines the text displayed within the tile.

Note: Attribute names and values are case-sensitive. Width and width are not the same thing; True and true do not produce the same results.