Sets the lighting quality in the current viewport.
Type: | Integer |
Saved in: | Drawing |
Initial value: | 1 |
Value |
Description |
---|---|
0 |
Faceted. A single color is computed for each face of a surface or 3D solid. |
1 |
Smooth. The colors are computed as a gradient between the vertices of the faces. |
2 |
Smoothest. If the Per-Pixel Lighting setting is turned on in the Manual Performance Tuning dialog box, then the colors are computed for individual pixels. If not, the Smooth setting is used instead. |