Edits faces and edges of 3D solid objects.
You can extrude, move, rotate, offset, taper, copy, delete, and assign colors and materials to faces. You can also copy and assign colors to edges. You can imprint, separate, shell, clean, and check the validity of the entire 3D solid object (body).
You cannot use SOLIDEDIT with mesh objects. However, if you select a closed mesh object, you will be prompted to convert it to a 3D solid.
The following prompts are displayed.
Edits selected 3D solid faces by extruding, moving, rotating, offsetting, tapering, deleting, copying, or changing their color.
Extends a 3D solid face in the X, Y, or Z direction. You can change the shape of the object by moving its faces.
Removes previously selected faces from the selection set.
Cancels the selection of the faces you added most recently to the selection set and redisplays the prompt.
Adds faces you select to the selection set.
Selects all faces and adds them to the selection set.
Sets the direction and distance of the extrusion. Entering a positive value extrudes the face in the direction of its normal. Entering a negative value extrudes the face in the direction opposite to its normal.
Tapering the selected face with a positive angle tapers the face in, and a negative angle tapers the face out. The default angle, 0, extrudes the face perpendicular to its plane. All selected faces in the selection set are tapered to the same value. If you specify a large taper angle or height, you can cause the face to taper to a point before it reaches the extrusion height.
Sets a path for the extrusion path based on a specified line or curve. All the profiles of the selected face are extruded along the chosen path to create the extrusion.
Lines, circles, arcs, ellipses, elliptical arcs, polylines, or splines can be paths. The path should not lie on the same plane as the face, nor should it have areas of high curvature.
The extruded face starts from the plane of the profile and ends on a plane perpendicular to the path at the path's endpoint. One of the endpoints of the path should be on the plane of the profile; if not, the path is moved to the center of the profile.
If the path is a spline, the path should be perpendicular to the plane of the profile and at one of the endpoints of the path. If not, the profile is rotated to be perpendicular to the spline path. If one of the endpoints of the spline is on the plane of the face, the face is rotated about the point; otherwise, the spline path is moved to the center of the profile and the profiles are rotated about its center.
If the path contains segments that are not tangent, the object is extruded along each segment and then the joint along the plane is mitered, bisecting the angle formed by the segments. If the path is closed, the profile lies on the miter plane. This allows the start and end sections of the solid to match up. If the profile is not on the miter plane, the path is rotated until it is on the miter plane.
Moves the selected face on a 3D solid object to a specified height or distance. You can select multiple faces at one time.
You can change the shape of the object by moving its faces. This option is recommended for minor adjustments.
Specifies the face to be moved.
Rotates one or more faces or a collection of features on a solid about a specified axis.
You can change the shape of the object by rotating its faces. This option is recommended for minor adjustments.
Rotates the face according to the specified angle and axis.
In the drawing area, select one or more faces.
Sets two points to define the axis of rotation.
Pressing Enter at the main Rotate prompt displays the following prompts. Specifying a point at the main prompt skips the prompt for the first point:
Aligns the axis of rotation with an existing object. You can select the following objects:
Aligns the axis of rotation with the viewing direction of the current viewport.
Aligns the axis of rotation with the axis (X, Y, or Z) that passes through the selected point.
Sets the point of rotation.
Rotates the object about the selected axis the specified amount from the current orientation.
Specifies the reference angle and the new angle.
Offsets faces equally by a specified distance or through a specified point. A positive value increases the size or volume of the solid. A negative value decreases the size or volume of the solid.
Specifies the faces you want to offset.
The size of holes inside a solid object that is offset decreases as the volume of the solid increases.
Tapers faces on a 3D solid at a specified angle. The rotation of the taper angle is determined by the selection sequence of the base point and second point along the selected vector.
A positive angle tapers the face in, and a negative angle tapers the face out. The default angle, 0, extrudes the face perpendicular to its plane. All selected faces in the selection set are tapered to the same value.
Specifies the faces to be tapered and then sets the slope of the taper.
Deletes or removes faces, including fillets and chamfers.
Use this option to remove and later modify filleted and chamfered edges. The face is not deleted if the change results in a non-valid 3D solid.
Specifies the face to be removed. The face must be in a location that can be filled by surrounding faces after it is removed.
Copies faces as a region or a body. If you specify two points, SOLIDEDIT uses the first point as a base point and places a single copy relative to the base point. If you specify a single point (usually entered as a coordinate) and then press Enter, SOLIDEDIT uses the coordinate as the new location.
Creates a new object with the original orientation and profile of the face. The result can be used as a reference to create a new 3D solid.
Specifies the face to be copied.
Changes the color of faces.
Colored faces can be used to highlight details within a complex 3D solid model.
Specifies the faces to be modified. The Select Color dialog box is displayed.
Assigns a material to selected faces.
Specifies the faces to be modified. The Select Color dialog box is displayed.
Reverses actions as far back as the beginning of the SOLIDEDIT session.
Exits the face-editing options and displays the Enter a Solids Editing Option prompt.
Edits 3D solid objects by changing the color of or copying individual edges.
Copies selected edges on a 3D solid as 2D arcs, circles, ellipses, lines, or splines.
Retains the angle of the edge and allows you to make modifications and extensions, and create new geometry based on the extracted edge.
Provides a method for making modifications, extensions, and new 3D solids based on the extracted edge.
Specifies the edges to copy. Press Ctrl+click to select the edge. Then set the displacement:
Cancels selection of the edges you added most recently to the selection set. The previous prompt is displayed. If all edges have been removed, the following prompt is displayed:
Removes previously selected edges from the selection set. The prompt is redisplayed.
Adds edges to the selection set.
Changes the color of individual edges on a 3D solid object.
Colored edges can be used to highlight intersections, interferences, or critical clearances.
Press Ctrl+click to select the edge.
Reverses actions as far back as the beginning of the SOLIDEDIT session.
Exits the face-editing options and displays the Enter a Solids Editing Option prompt.
Edits the entire solid object by imprinting other geometry on the solid, separating the solid into individual solid objects, shelling, cleaning, or checking the selected solid.
Imprints an object on the selected solid. The object to be imprinted must intersect one or more faces on the selected solid in order for imprinting to be successful. Imprinting is limited to the following objects: arcs, circles, lines, 2D and 3D polylines, ellipses, splines, regions, bodies, and 3D solids.
Separates 3D solid objects with disjointed volumes (sometimes called lumps) into independent 3D solid objects. Combining discrete solid objects using a union operation (UNION) can result in disjointed volumes.
A union or subtract operation can result in a single 3D solid that consists of more than one continuous volume. You can separate these volumes into independent 3D solids.
Specifies the 3D solid object to separate. Press Ctrl+click to select the edge.
Shelling creates a hollow, thin wall with a specified thickness. You can specify a constant wall thickness for all the faces. You can also exclude faces from the shell by selecting them. A 3D solid can have only one shell. New faces are created by offsetting existing ones outside their original positions.
It is recommended that you create a copy of a 3D solid before converting it into a shell. That way if you need to make significant modification, use the original version and shell it again.
Specifies a 3D solid.
Sets the size of the offset. Specify a positive value to create a shell to the inside perimeter of the solid. Specify a negative value to create a shell on the outside perimeter of the solid.
Removes shared edges or vertices having the same surface or curve definition on either side of the edge or vertex. Removes all redundant edges, vertices, and unused geometry. Does not remove imprinted edges.
In unusual circumstances, this option removes shared edges or vertices having the same surface or curve definition on either side of the edge or vertex.
Specifies a 3D solid object that you want to clean.
Validates the 3D solid object as a valid solid, independent of the SOLIDCHECK setting.
This object is a valid ShapeManager solid.
This option is used as a debugging tool to compare stages in a highly complex 3D solid model.
Undoes the editing action.
Exits the face-editing options and displays the Enter a Solids Editing Option prompt.
Undoes the editing action.
Exits the SOLIDEDIT command.