About Spotlights

A spotlight distribution casts a focused beam of light like a flashlight, a follow spot in a theater, or a headlight. A spotlight emits a directional cone of light. You can control the direction of the light and the size of the cone.

In the standard lighting workflow, a spotlight can be manually set to attenuate its intensity with distance. However, a spotlight's intensity will also always attenuate based on the angle relative to the spot's target vector. This attenuation is controlled by the hotspot and falloff angles of the spotlight. Spotlights are useful for highlighting specific features and areas in your model.

Note: Starting with AutoCAD 2016-based products, all standard lights are calculated as photometric lights. It is recommended to update all standard lights in a scene to photometric lights.

Spotlights in Photometric Workflow

A spotlight can have photometric distribution properties. The attenuation for a photometric spotlight is always set to inverse square.

When the LIGHTINGUNITS system variable is set to 1 (American units) or 2 (International SI units) for photometric lighting, additional properties are available for a spotlight. The following photometric properties can be set via the Properties palette:

Note: When the drawing lighting units are photometric, the attenuation type property becomes disabled. Photometric lights have fixed, inverse-square attenuation. The hotspot falloff attenuation in the rendered image varies from standard lighting, as it uses a different mathematical basis.

The following image is an example of a photometric spotlight with the photometric properties outlined on the Properties palette: