Up to four areas of your digitizing tablet can be configured as menu areas for command input and tablet buttons can be customized.
The tablet menu areas are defined with the Cfg option of the TABLET command and are divided into equal-sized menu selection boxes, which are determined by the number of columns and rows you specify in each area. These tablet menu selection boxes correspond directly with the lines that follow the Tablet section labels from left to right and top to bottom (whether or not they contain text). There are four tablet menus that you can customize, which are labeled Tablet Menu 1 through Tablet Menu 4.
For example, if you configure a menu area for five columns and four rows, the command on the line immediately following the Row label corresponds to the left-most selection box in the top row. The program can recognize up to 32,766 commands in each tablet section, which should be more than enough for any tablet menu.
The command labels in this area correspond to the 225 boxes at the top of your tablet template (rows A through I and columns 1 through 25). You can add a macro using standard command syntax.
The following table shows the Click mouse button properties as they appear in the Properties pane.
Properties for the Tablet Menu 1 |
||
---|---|---|
Properties pane item |
Description |
Example |
Aliases |
Specifies the aliases for the tablet menu. Click the […] button to open the Aliases dialog box. Each alias in the CUIx file should be unique and it is used to reference the tablet menu programmatically. |
TABLET1, TABLET1STD |
Rows |
Number of rows that can be customized for the tablet menu. |
9 |
Columns |
Number of columns that can be customized for the tablet menu. |
25 |
Tablet buttons are the buttons that are found on the pointing device, also known as a puck, used with a digitizer tablet. Pucks come in a variety of shapes, sizes, and button configurations. You can customize all the buttons on a puck except for the first button.
Some hardware manufacturers utilize a slightly different button layout from one puck to another. One might start with the first button in the upper-left corner and count across and down from 1 through F, while another might start in the upper-left corner and have a different numbering scheme.
Tablet buttons are customized using the same procedures as customizing mouse buttons.