The menu bar of the Bifrost Graph Editor contains various commands and options for editing and viewing graphs.
Creates a new graph on a separate tab.
Adds a backdrop to the graph. If nodes are selected, the backdrop surrounds them. Otherwise, the backdrop is created at the center of the graph. See Annotate and organize nodes with backdrops.
Adds a watchpoint on each of the selected connections. See Diagnose and debug graphs.
Publishes the selected compound. See Publish compounds.
Publishes the entire graph so that it can appear in the Bifrost Browser. This command appears only when viewing the top level of the graph in the editor. See Publish effects as graphs.
Connects the first output of the first selected node to the first unconnected input of the second selected node. If more than two nodes are selected, the first output of the second selected node is connected to the first unconnected input of the third selected node, and so on. Existing connections are never replaced.
Imports the definition of a referenced compound into the graph so that the compound can be modified internally.
Unwraps the selected compound to expose its internal subgraph at the current level of the graph.
Adds a compound to the graph. If nodes are selected, they are included in the compound and their connections to unselected nodes become ports on the compound. See Create and edit compounds.
Converts between the two types of output from the graph: the default bifrostGraphShape and the older bifShape. See Convert between bifrostGraphShape and bifShape outputs.
Selects the current graph in the Maya scene.
Suspends the execution of the graph. This can be useful when editing large graphs that take a long time to compile and execute. See Pause graph compilation and execution.
Clears the current state of feedback ports that have been cached to memory. This resets simulations that have been computed up to the current frame.
Displays the internal subgraph of the selected compound in the editing pane.
Displays the graph at the next higher level.
Hides the individual input and output ports of the selected nodes. If no nodes are selected, this affects all nodes instead.
Hides the unconnected ports of the selected nodes. If no nodes are selected, this affects all nodes instead.
Shows all ports on the selected nodes. If no nodes are selected, this affects all nodes instead.
Displays the node names instead of parameter values above the selected nodes.
Values appear in italics to distinguish them from names.
Displays the types of nodes above the node names in the graph.
Rearranges the selected nodes based on their connections. If no nodes are selected, this affects all nodes instead.
Displays the grid in the editing pane.
Snaps nodes to the grid in the editing pane as you move them.
Select a style for drawing connection lines.
If a node is selected when adding a new node, the output of the selected node gets connected to the input of the new node.
When pasting nodes, they are automatically connected to the same inputs as the originals.
When dragging a node onto a connection, it gets inserted between the connected nodes.
The connections on selected nodes are highlighted.
Allows playback of the current graph to be resumed after pressing the Esc key. To resume, step back one frame and then play the scene forward. This can be convenient when tweaking simulations, or you can leave this off to save memory with heavy simulations. See Terminate a simulation.
Toggles the display of the Parameter Editor.
Displays the Info panel that shows descriptions of nodes as you select them.
Opens the Bifrost Help in your Web browser.
Searches for Bifrost tutorials on the Area.
Opens the Bifrost Browser.
Opens the Bifrost Community Hub in your Web browser.
Displays information about the running version of Bifrost.