Improved schematic layout, customizable default layout, and more...
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You can now access the new Camera Analysis node, a powerful 3D tracking solution, from Image.
The following improvements are available only in Image.
The layout of the default setup changes to improve legibility:
Moving the Camera node closer: The Camera node is now closer to the Primary Diffuse object, helping with the Schematic framing.
Rendering only Connected GMasks: GMasks that are not connected to another node with a GMask link are no longer rendered in the scene. This prevents holes from appearing in the rendered image from left-over GMasks.
This improvement is also available in Action and GMask Tracer.
Whenever you add a new Image node in Batch, or an Image FX in Timeline, it loads a default setup. You can now customize this default setup.
To create and save the default Image setup:
New Images now use this default setup.
To discard a default setup:
These default setups are saved per Flame user.
This improvement is also available in GMask Tracer.
You can now hide the default Camera object (and its children) from the Image Schematic.
To hide the camera:
The default Camera object and all related settings automatically appears when:
Create a new Camera object.
You load a legacy setup.
This improvement is also available in Action.
Add Light: On macOS, the keystroke assigned to the Action Create Light as Camera Position keyboard shortcut is now Command+L in the Smoke Classic user profile. This is to avoid conflicting with the Show/Hide Media Panel keyboard shortcut.
The following improvements are also available in Action.
Z-Depth Map improvement: You can now easily set the position of the sky to the far end of the Z-depth map:
. Sky is Far sets the sky region at a depth value of 1.Better Z-Depth map: When a Z-Depth map is created, gaps in the mapping can create holes in the map. These holes are now filled, and should ensure smoother transition between depths.
The following improvements are also available in Action.
Standardized Selective name: To standardize the Selective object with other Image objects, the Custom Name field has been removed. You now use the regular Object Name field. In addition, how the Selective HUD displays its information changes:
Next or Previous Selective without selection: You can now use the Select Previous Selective and Select Next Selective shortcuts even when there is no object selected in the scene.
Select what the overlay overlays: The overlay displayed in the Selective Input Object view can now be displayed over the white part (Inside) of black part (Outside) of the Selective's matte. The "Show Overlay" button has been changed to a drop down buttons containing three modes: No Overlay, Overlay Inside, and Overlay Outside. It is possible to cycle through the 3 modes using the Cycle Overlay Mode in Selective view shortcuts.
GMask auto-attaches to Selectives: Adding a GMask always adds it under the Selective object, no matter what node under the Selective is currently selected.
Cycle GMasks: You can now use keyboard shortcuts or a Tangent panel to cycle through the GMask objects connected under a Selective: Select Previous Selective GMask and Select Next Selective GMask. You must use
to set a key sequence.Delete children: Nodes connected to a Selective are now also deleted when the Selective itself is deleted.
Tangent Panel context: You can modify a the settings of a Selective (and any parented MasterGrade, Axis or GMask) from the same Tangent panel context.
The following improvements are also available in Action and GMask Tracer.
Visible Axis plane: You can now display the plane of an Axis. Enable
. You can set the plane to be vertical ( ) or horizontal ( ). The plane is useful when combined with the Camera Analysis to position objects on 3D space.Rename from more places: You can now use the contextual menu on Objects, the Selective HUD, and the Tabs to rename a node.
-box names in schematic: The name of the current shader is now displayed inside the Matchbox and Lightbox nodes displayed in the Schematic view. Matchbox or Lightbox is displayed when the node has no loaded shader.
Remembering the last view: Object and Selective views now remember what view was previously displayed when you come back.
Better layout: Nodes added to the Schematic are no longer positioned over existing nodes.
Deleting a node selects the parent:Deleting a node results in the node's parent to become the selected node. If the deleted node is a GMask, it's target of the GMask Light link that becomes the current selection.
Changing colour space: You can change the colour space tag of a node or a Timeline FX output at any time with
. This allows you to change the output colour space tag to match the tag of a colour file loaded in a Colour Mgmt Matchbox.Select a surface with its edge. To select a surface object in a Viewport, you must now click its edge, not the surface itself. Because of this edge, you can now add a Selective from any Viewport, not only from the Schematic.
Hidden Matchbox remains available: The tab of a hidden Matchbox is no longer removed from the Object menu.