Parent Object: GraphicsDataSets
Method that creates a new GraphicsIndexSet object. You use methods provided by the GraphicsIndexSet object to define the indices.
Name | Type | Description |
DataSetId | Long | Input Long that specifies the unique identifier for the GraphicsDataSet object. This must be unique with respect to all other GraphicsDataSet objects within this GraphicsDataSets object. |
Name | Description |
Client graphics texture-based color mapping | This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors. |
Client Graphics - Vertex Color by Z Height | This sample demonstrates using client graphics and some other functions that help to support display control. It uses the currently active part and replaces the part display with a display where the part's color varies from blue to red where blue is assigned to the lowest Z portion of the part and red is assigned to the highest Z portion of the part. Areas in between are represented by a smooth blend of color from blue to red. |
Client Graphics - Triangle | This sample demonstrates the creation of client graphics triangles using triange fans and strips. It does this by drawing a cylinder. The end caps are triangle fans and the cylinder is made from a triangle strip. |