To Rotate Model Views

What's New: 2021.2, 2023

Rotate a model about the center of the screen or about axes in model space. You can use Free Orbit and Constrained Orbit while other commands are active.

Free Orbit

On the Navigation bar, click Free Orbit to activate the view navigation interface. Colors and zones in the image are used to illustrate the zone boundaries and are not part of the UI. The Orbit default shortcut key is F4.

Pause the cursor over one a zone and observe the cursor change to indicate the click-drag behavior, then click-drag to do the orbit.

3-button mouse navigation features

Use Shift+MMB (default) or your assigned custom shortcut key to access Free Orbit. When you access Free Orbit using this method, the behavior is as follows, with the:
  • Full model in view: The pivot point is the model geometry center.
  • Model partially in view: The pivot point snaps to the nearest edge/face/vertex of the nearest component.
  • Model outside the view: The pivot point is the cursor location.

Constrained Orbit

Rotate at Angle

Provides precise camera controls by accessing the 3D model environment while editing a drawing view.

  1. In a drawing, double click a view to access the ViewCube for that view. Right-click the ViewCube, and click Custom View Orientation.

  2. A Custom View window opens. On the Custom view tab, click Rotate at Angle.

  3. Use the options in the Incremental View Rotate dialog to set the model orientation.