Procedural Maps Reference

Controls the properties of an appearance.

Access

In the QAT, click Appearance. In the Appearance Browser, edit an appearance. In the Appearance Editor, you can use procedural maps.

The following are the available procedural maps and their respective properties:

Checker
Applies a two-color checkerboard pattern to the material. Available properties:
Appearance
Color 1, Color 2, and Soften.
Transforms
Link texture transforms.
Positions
Offset X and Y, Link, and Rotation.
Scale
Sample size Width and Height, and Link.
Repeat
Horizontal and Vertical.
Gradient
Creates gradients using colors and blends. Available properties:
Appearance
Gradient type, Color 1, Interpolation, Position and Invert.
Noise
Noise type, Amount, Size, Phase, and Levels.
Noise Threshold
Low, High, Smooth.
Transforms
Link texture transforms.
Positions
Offset X and Y, Link, and Rotation.
Scale
Sample size Width and Height, and Link.
Repeat
Horizontal and Vertical.
Marble
Applies a stone and vein color pattern.
Appearance
Stone Color, Vein Color, Vein Spacing, and Vein Width.
Transforms
Link texture transforms.
Positions
Offset X, Y and Z, and XYZ Rotation.
Noise
Creates random perturbation of a surface based on the interaction of two colors, texture maps or a combination thereof.
Appearance
Noise type, Size, Color 1, and Color 2.
Noise Threshold
Low, High, Levels, and Phase.
Transforms
Link texture transforms.
Positions
Offset X, Y and Z, and XYZ Rotation.
Speckle
Generates a speckled surface pattern.
Appearance
Color 1, Color 2, and Size
Transforms
Link texture transforms.
Positions
Offset X, Y and Z, and XYZ Rotation.
Tiles
Applies a brick or stacked tiling of colors or material mappings.
Pattern
Offset X, Y and Z, and XYZ Rotation.
Tile Appearance
Tile Color, color Variance, Fade Variance, and Randomize.
Grout Appearance
Grout Color, Grout Width Horizontal and Vertical, Link, and Roughness.
Stacking Layout
Line Shift and Random.
Row Modify
Every # Rows and Amount.
Column Modify
Every # Columns and Amount.
Transforms
Link texture transforms.
Positions
Offset X and Y, Link, and Rotation.
Scale
Sample size Width and Height, and Link.
Repeat
Horizontal and Vertical.
Waves
Simulates water or wave effects.
Appearance
Color 1, Color 2, and Distribution.
Waves
Number, Radius, Len Min, Len Max, Amplitude, Phase, and Random Seed.
Transforms
Link texture transforms.
Positions
Offset X, Y and Z, and XYZ Rotation.
Wood
Creates the color and grain pattern of wood.
Appearance
Color 1, Color 2, Radial Noise, Axial Noise, and Grain Thickness.
Transforms
Link texture transforms.
Positions
Offset X, Y and Z, and XYZ Rotation.