Extend a Surface
Make surfaces larger in one or more directions.
You can extend surface edges and one or more individual edges of a quilt. You can extend only boundary edges.
Note: You cannot extend part faces using Extend Surface.
- Click
3D Model tab
Surface panel
Extend
.
- Click only the individual surface edges on a single surface or quilt to extend. To select a new surface, clear current selections.
Note: If the boundary of a selected face has more edges on update, those edges are not automatically added to the extend feature A nonspline face that does not fully intersect the extended face extends automatically.
- In the Extents drop-down list, select the method to terminate the extension:
- Distance. (Default) Extends edges at a specified distance. Enter a value or drag the direction arrow to extend the surface dynamically.
- To. Select an ending face (of a solid or surface body) or work plane on which to terminate the extension. Optionally, once the termination face is selected, clear the checkbox
to terminate to the entire body rather than just the selected face.
- Optionally, click More
and specify how the edges extend, based on adjacent edges:
- Extend. Creates extended edges along the curve direction of edges adjacent to the selected edges.
- Stretch. Creates extended edges in a straight line from the edges adjacent to the selected edges.
- Click OK.
Sculpt a Surface
Sculpt a surface to create a solid body, or to add or delete material from a solid body.
- Click
3D Model tab
Surface panel
Sculpt
.
- In the Sculpt dialog box, specify an operation:
- Add
. Adds material to a solid or surface based on the geometry that is selected. By default, the application selects both sides of all selected surfaces.
- Remove
. Removes material from a solid or surface based on the geometry that is selected. By default, the application selects the side opposite the center of the bounding box of all selected surfaces.
- New Solid
. Creates a solid body. This selection is the default if the sculpt is the first solid feature in a part file. Select to create a body in a part file with existing solid bodies. Each body is an independent collection of features separate from other bodies. A body can share features with other bodies.
- Select the geometry to sculpt:
- For New Solid or Add, click Surfaces and select one or more surfaces or work planes that form the boundaries of the region to add. Any existing solid bodies that contribute to the closed, selected region are automatically selected.
- For Remove, click Surfaces and select one or more surfaces or work planes that form the boundaries of the region to remove. If more than one solid is present in the file, you can click the Solid selector to choose the participating body.
- To calculate the resulting body based on the current selection, click Preview. The new area that results is represented as green. To turn off Preview, clear the checkbox.
Note: After the initial preview generates, if you change the selection set, click Preview Solid to recompute.
- If the results are not what you expect, click one:
- Surfaces. Change the current selection set.
- Solid. Change the participating body.
- Side Selection. (Under More) Lists the surfaces in the selection set and the direction of the side selection. Click a direction command to select a different direction for the listed surface.
- Repeat steps 3 through 5 until you achieve the desired results.
- Click OK.