Converting Assembly Constraints to Joints Reference

Automatically create standard joints from assembly constraints.

Note: When Automatically Convert Constraints to Standard Joints is active, you can still manually add spatial joints. You cannot convert assembly constraints for one joint at a time.

Access:

Ribbon: Dynamic Simulation tab Joint panel Convert Constraints

The rules for adding a joint are the same as the rules for the Insert joint feature. If the child component is grounded and has no constraints, an open kinematic loop is created. If the child component is grounded and already joined with another grounded component, a kinematic loop is closed.

Select two

parts

Specifies two components so the software determines which constraints between the two components can be converted into standard joints. Only assembly constraints between the two components appear in the Mates field.

The first component selected is the parent component . The second component selected is the child component.

The existing assembly constraints between these two components appear in the lower part of the window.

Mates

Display the mate constraint between the two components and specifies which to use in creation of a standard joint.

Joint

Displays the type of standard joint, including an animated illustration, that the software can create from the selected mate constraints.

If no mate constraints are selected, the software creates a spatial joint (six degrees of freedom), by default.

The following table indicates standard joints and the various assembly constraints that the software can convert into them.

Joint

Constraints

Revolution

Insert (circular edge, circular edge)

Mate (line, line) and mate (plane, plane) perpendicular to offset or not

Mate (cylindrical face, cylindrical face) and mate (plane, plane) perpendicular to offset or not

Prismatic

Combination of two mates (plane, plane) that are not parallel

Cylindrical

Mate (line, line)

Mate (cylindrical face, cylindrical face)

Spherical

Mate (point, point)

Mate (spherical face, spherical face)

Planar

Mate (plane, plane)

Point Line

Mate (line, point)

Mate (line, spherical face)

Note: The central point of the sphere remains in the plane.

Line Plane

Mate (plane, line)

Point Plane

Mate (plane, point)

Mate (plane, spherical face)

Note: The central point of the sphere remains in the plane.

Spatial

No constraints

Welding

Combination of three constraints or two inserts