Specifies camera shots and transitions that are combined and rendered as one animation. The camera shots can come from any Studio camera in the active document.
Transitions provide a means of smoothly moving between camera shots. These help improve the quality and clarity of the video production by helping the audience note changes in vantage points. Standard transition types are defined in the software.
To work with Video Producer see Compose Video Footage
Access: |
Ribbon: Render tab Animate panel Video Producer |
To create a Production, right-click the Productions folder and select New.
To activate or deactivate a Production, right-click the Production node and select Activate. When a production is active the context menu entry Activate is checked.
Plays the production in the graphics area without rendering, and records a rendered version of the production. The production timeline reuses applicable animation timeline controls.
Go to start |
Sets the current time to zero, which is the start of the animation. |
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Play animation |
Plays the animation. Changes to Stop Animation during playback. |
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Stop Animation |
Plays the animation. Changes back to Play Animation. |
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Play animation in reverse |
Plays the animation in reverse. |
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Current time mark |
Moves the slider to the time location you enter. Accepts input to one decimal place, representing a one tenth second interval. |
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Go to End |
Moves the current time to the end of the animation. |
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Toggle Repeat |
Repeats the previous action in a continuous loop. The default acceleration is Constant Speed. |
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Record animation |
Opens the Render Animation dialog box, Output property page, where you record the rendered version of the animation. |
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Expand Action Editor or Collapse Action Editor |
Displays and hides the Timeline Editor and browser for productions. Timeline Editor provides interactive edit access to shots and transitions. You can drag the start, end, and reposition shots and transitions. Shot/Transition Browsers Display a list containing cameras and camera transitions. |
The Shots browser has a tree control that lists all cameras defined for the active assembly, no matter how many or few. Pausing the cursor over a shot node will preview the first frame of the shot.
To place a Shot into the timeline, drag and drop the shot onto the timeline. Alternatively, right-click the desired shot and select Add to timeline.
Editing a shot
Edit a timeline shot through a dialog box by double-clicking it or right-clicking and selecting Edit. Edit interactively by placing the cursor over the left or right edge of the shot, then click-drag to extend or contract the shot time.
When using the dialog box the following controls are available:
Animation Footage | Specifies the animation and available animation footage in increments of time. The value cannot exceed the length of the shot.
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Shot Footage | Specifies the amount of camera footage presented in the animation.
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When multiple shots occupy the timeline, edit the sequence of the shots by dragging and dropping the shot where you want it. A shot cannot be dropped “inside” of another shot.
The Transitions browser contains a list of available camera transitions. Right-click and select Add to timeline to append a transition to the timeline. To insert a transition between shots, drag and drop the transition between the shots in the timeline.
Editing a transition
Edit a transition through the dialog box by double-clicking it or right-clicking and selecting Edit. To edit a transition interactively, place the cursor over the left or right edge of the transition, then click-drag to extend or contract it.
Transition | Specifies the transition type and displays the adjacent shots.
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Color | Specifies the color used in the transition where applicable, such as when using fade or gradient wipe start and end transitions. |
Timeline Position | Specifies where in the timeline the transition takes place. The transition lays over the camera shot. It is possible to define a transition that eclipses the shot.
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