Edit components in the parent assembly.
To edit a part in a subassembly, activate the subassembly and select and activate the part to edit. In an active subassembly, you can delete a part, change its ground status, display degrees of freedom, or designate a component as adaptive. You cannot directly edit parts.
Note: The Make Part and Make Components commands are blocked during an edit place if the part has more than one model state.
- In the graphics window or the browser, double-click the part to edit.
When you edit a component in place, the shaded display shades the active part. All other components display transparent.
If the part exists in memory, it is opened in a separate window. A part is considered open in memory if any of the following conditions exist:
- The part is edited and closed without saving.
- The part is already open in a separate window.
- The part is opened in the background using the API.
- Right-click the part, and then select Edit Feature.
- Use the sketch and feature commands to add, edit, or delete features.
- Save the part file. The changes you make are reflected in all occurrences of the part in the assembly file (and other assemblies that use the part).
- When you finish editing, on the Quick Access toolbar choose one of the following options to specify where you want to continue editing:
- Return - returns to the previous editing environment.
- Return to Parent - returns to the parent component in the browser.
- Return to Top - returns to the top-level assembly in the browser.
- Right-click and select Finish Edit to continue working in the current file.
To choose another component to edit, select it in the browser, right-click, and then select Edit. If you prefer, double-click the component in the browser.
Note: An adaptive part can resize in response to changes in size or position of other components.