2D and 3D splines are curves of constantly changing radius. Inventor supports two types of splines: interpolation splines and control vertex splines. Interpolation splines can be created in both 2D and 3D sketches and on a surface.
What's New: 2019
Control vertex splines are defined by a control frame. When you create the spline, the control frame displays as construction lines. Control vertices on the frame, which display as circles, influence the spline curves. The spline is tangent to the control frame at the start and end points.
You can partially or fully constrain spline points. Infer constraints to existing geometry as you draw the curve, or add constraints and dimensions later.
When you add a general dimension to an interpolation spline, a length dimension is added which prevents the overall length of spline from changing. As components move or shift, although the shape continues to adjust, the total spline length remains the same.
The comb illustrates curvature with a series of connected spines that radiate outward from the curve. Longer spines indicate areas of higher curvature, and shorter spines indicate lower curvature. The length of each spine is equal to the curvature of the spline at that point, adjusted for the view scale. The progression of the tips of the spines indicates how continuous and smooth the curvature of the spline is.