Animate Camera dialog box

Specifies an existing camera, activates it, and defines the playback path and time.

If the camera was selected before the command activation, the selected camera is used. Otherwise, you specify the camera to animate.

Access:

Ribbon: Render tab Animate panel Camera

Animate tab

Camera

Specifies the camera to use for the animation.

Definition Opens the Camera dialog box where you can modify the settings for the current camera.

In the Camera Definition dialog specify the various animated states for the controls.

In the Placement section:

Use the Target selection command to specify the camera target. Then specify how the target is to react to camera movement.

  • Fixed - the target position remains stationary regardless of where the camera moves.
  • Floating - the camera and target move as a single unit. It is the default behavior and is what previous releases used.
  • Path - select this option if you want the camera target to follow a path. Select the path the target follows. Paths can be either 2D or 3D sketch profiles. To reverse the target direction on the path, check the Reverse box.

Use the Position select command to specify the camera location. Then, specify how the camera reacts to animation.

  • Fixed - the camera remains stationary regardless of where the target moves.
  • Floating - the camera and target move as a single unit. It is the default behavior and is what previous releases used.
  • Path - select this option if you want the camera to follow a path. Select the path the camera follows. Paths can be either 2D or 3D sketch profiles. If the camera moves in the opposite direction from what you want to check the Reverse box.

You can edit the path engagement location, where the camera or target start and end, by using the handles on either end of the path. The green triangle is the start position and the red square is the end position.

If you need help defining the path, see information about 2D and 3D part sketches.

Roll Angle and Zoom value can also be set.

Path

Sharp Uses no smoothing between the start, duration, and end values.

Smooth Uses a continuous motion curve to transition between the start, duration, and end values.

Time

Defines the start and duration of a task in the animation timeline. Time fields are enabled only if required by the action.

From Previous Starts transformation at the end of the previous action. It is the default time setting.

Specify Specifies that you set the time mark to begin transformation.

Instantaneous Specifies instant action with no duration.

Start Specifies the time mark at which the action starts. Available only if Specify is selected.

Duration Specifies a fixed duration for the animation sequence. Available only if Specify is selected.

End Ends the action at the current time.

Turntable tab

Action

  • Turntable When selected, activates the turntable action and activates turntable controls. Places an action bar in the animation timeline.

    When cleared, turntable action is deleted.

  • Axis Specifies one of five available axis choices about which the camera revolves to achieve a turntable effect:

    X, Y or Z Origin

    Camera-H Associated with the camera target, and provides horizontal rotation around the vertical axis of the target, like the Orbit horizontal handle movement.

    Camera-V Associated with the camera target, and provides vertical rotation around the horizontal axis of the target, like the Orbit vertical handle movement.

  • Direction Specifies a clockwise or counter-clockwise rotation about the axis based on looking toward the axis normal to the center of rotation. The default direction is clockwise. When you select a direction, the axis graphic is updated.
  • Revolutions Specifies the number of revolutions per minute or second the turntable makes in the animation. The value range starts at .01 per minute.

    +/- When selected, uses acceleration for revolutions. Dictates the number of revolutions that occur across the duration of the action.

    /min When selected, revolutions are calculated in minutes.

    /sec When selected, revolutions are calculated in seconds.

Time

Defines the start and duration of a task in the animation timeline. Available only if required by the action.

Loop Repeats the action in a continuous loop. When turntable is selected and is the only animated action the camera has, the loop spans the whole animation by default. When a loop turntable action is placed between actions in the timeline, the action spans the time between the existing actions. If animation length is changed, the end of the turntable action is adjusted automatically to fit the change.

Specify Specifies that you set the time mark to begin transformation.

Start Specifies the time mark at which the action starts. Available only if Specify is selected.

Duration Specifies a fixed duration for the animation sequence. Available only if Specify is selected.

End Ends the action at the current time.

Acceleration tab

Velocity Profile

Specifies values in time or percent of the three components of velocity: Start, Duration, and End. When a number is entered in a given box, the numbers in the other boxes are calculated automatically, and the requirement to click a selection is eliminated.

Time is defined in seconds. The smallest acceptable increment is 1/10 of a second.

Percentage values are calculated to total 100. The default percentages are 20, 60, 20.

Percentage Specifies the expression of values as percentage in Velocity Profile.

Time Specifies the expression of values as time in Velocity Profile.

Specify Velocity Specifies that you enter values for the velocity profile.

Use Default Settings Specifies the default velocity profile as established in the Animations options dialog box.

Constant Speed Specifies one speed for the entire action.

Reset Restores default settings.

Complete action and start new action

Ends the current action definition, advances the timeline by the New Action Increment value, and begins a new action of the same type.

New Action Increment

Specifies the increment to advance in the timeline for a new action.

Note: Use Animate Camera to implement a turntable effect as a function of a camera, where the camera rotates around a stationary model. Use Animate Components implement a model turntable, where the model rotates in front of a stationary camera.