Move or rotate a component using reference geometry.
The move options bar is displayed representing the possible manipulations for your selection. Pass the cursor over the icons to see descriptive tooltips for them.
The Heads Up Display (HUD) cues you for the next action, and reports the available degrees of freedom for the selected line.
The geometry involved is displayed in green as transient constraints are generated between the referenced geometry.
When you are finished with Grip Snap, right-click and select Done. If you want to move and ground the entities manipulated in the session, select Commit and Ground.