EDL Display and Functionality

When you load an EDL, ALE, or Cutlist file, its events appear in the Assembly window, located in the upper-left portion of the interface.

(a) EDL event buttons  (b) EDL events  

Tip:Clicking a header will sort the EDL according to the selected data type.

Use the following buttons to facilitate EDL event management.

Click:To:
Show EDLView the currently loaded EDL.
Show TLView timeline shot information. In order to display shot information for the currently loaded EDL, you must first assemble it.
Select AllSelect everything in the EDL event list.
Unselect AllDeselect all selected events.
Mark For CaptureFlag the currently selected event for capture. See Metadata Maintained for Missing Shots.
Mark For MatchFlag the currently selected event to be matched to a shot in the Library.
Delete SelectedDelete selected events.
NOTE:This button is only functional when the timeline is not displayed.
Delete AllDelete all events.
NOTE:This button is only functional when the timeline is not displayed.
SlipOffset the shot's Source In/Out or Record In/Out timecodes without affecting the length of the shot. If you offset the Source In timecode, the Source Out timecode will be adjusted automatically, and vice versa. The same applies to Record In and Record Out timecodes.
Ripple RecApply modifications made to a shot's Source In timecode to the Record Out timecodes for all subsequent events in the EDL.